Professional Field


Artificial Life


Evolutionary robot team
  • Related papers are:
    1. T. Unemi, Evolution of Reinforcement Learning Agents - toward a feasible design of evolvable robot team, in Workshop Notes of ICMAS'96 Workshop 1: Learning, Interactions and Organizations in Multiagent Environment, 1996.
    2. T. Unemi, M. Nagayoshi, Evolution of Learning Robot Team via Local Mating Strategy, The Fourth European Conference on Artificial Life, Poster Session, Brighton, UK, July 28-31, 1997.
    3. T. Unemi, Local Mating Strategies for Evolvable Autonomous Mobile Robot Team, 1997 SICE Joint Symposium on Systems and Information, 77-82, November 1997 (in Japanese).

  • Instance- and Episode-Based Reinforcement Learning Method
  • Related papers are:
    1. T. Unemi, Instance-based Reinforcement Learning Method, Journal of Japanese Sociaty for Artificial Intelligence, 7, [4], 697-707, 1992 (in Japanese).
    2. T. Unemi, Learning not to Fail by Instance-based Reinforcement Learning Method, Journal of Japanese Sociaty for Artificial Intelligence, 7, [6], 1001-1008, 1992 (in Japanese).
      English version is here.
    3. T. Unemi and H. Saitoh, Episode-based Reinforcement Learning - an Instance-Based Approach for Perceptual Aliasing, Proceedings of the 1999 IEEE International Conference on Systems, Man and Cybernetics, pp. V-435-440, 1999.
    4. T. Unemi, Scaling up Reinforcement Learning with Human Knowledge as an Intrinsic Behavior, the Sixth International Conference on Intelligent Autonomous Systems, pp. 511-518, July 25-27, 2000. in Venice, Italy.
    5. Tatsuo Unemi. A method to embed human knowledge to reinforcement learning method, The Second Workshop in Polish-Japanese Institute of Information Technology, October 5-6, 2000. in Warsaw, Poland.

  • Collective Behavior of Reinforcement Learning Agents
  • Sample image is here (GIF format 21,519 bytes).
  • Related papers are:
    1. T. Unemi, Collective Behavior of Reinforcement Learning Agents, Proceedings of the 1993 IEEE/Nagoya University WWW on Learning and Adaptive System, 92-97, 1993.
    2. T. Unemi, Collective Behavior of Reinforcement Learning Agents, in H. Okuno (ed), Multi-agent and Co-operative Computing III, 137-150, Kindai-Kagaku-sha, 1994 (in Japanese).

  • Evolutionary Differentiation of Learning Abilities
  • Related papers are:
    1. M. Nagayoshi, et al, A Study on Evolution of Inherent exloration strategy in a Reinforcement Learning, SICE 19th Intelligent System Symposium, 7-10, 1994 (in Japanese).
    2. N. Hirayama, et al, On Adaptation by Evolution and Learning, SICE 19th Intelligent System Symposium, 41-46, 1994 (in Japanese).
    3. T. Unemi, et al, Evolutionary Differentiation of Learning Abilities - a case study on optimizing parameter values in Q-learning by a genetic algorithm, in R. A. Brooks and P. Maes (eds), Artificial Life IV - Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems, 331-336, MIT Press, 1994.

  • A Botanical Development and Ecological System on 2D and 3D Euclidean Space
  • Sample 2D image is here (GIF format 31,028 bytes).
    Sample 3D image is here (GIF format 34,484 bytes).
  • Related papers are:
    1. Evolution of a Simple Growth System on 2-D Euclidean Space, in HUMANMEDIA/T-BRAIN CLUB, Jinkouseimei no Bigaku, Yousen-sha, 1994 (in Japanese).
    2. T. Unemi, Evolutionary Growth System and Ecosystem, in ALIREN (ed), Jinkouseimei (Artificial Life), Kyoritsu Pub., 1994 (in Japanese).
      Plain text without figures is here.
    3. T. Nade, et al, A Simple Development System on 3-D Euclidean Space and Its Evolution, IPSJ SIGAI, 94-AI-93, 25-30, 1994 (in Japanese).
    4. T. Unemi, A Simple Evolvable Development System in Euclidean Space - Extended Abstract, International Workshop on Mathematical & Computational Biology, University of Aizu, October 1997.
    5. T. Unemi and T. Koike, Evolution of a Botanical Development System in 3D Euclidean Space, Proc. of Artificial Life VI, MIT Press, 467-471, in UCLA, June 26-29, 1998.
      Sample 3D image with simple metabolism is here (JPEG 56,757 bytes).
      Sample 3D movie is here (MPEG 3,645,396 bytes).
      Source program in C and Motif is here (gzipped tar format 36,362 bytes).
      Special page for ALIFE VI is here
    6. T. Unemi, A simple evolvable development system in Euclidean space, in C. L. Nehaniv (ed), Mathematical and Computational Biology: Computational Morphogenesis, Hierarchical Complexity, and Digital Evolution, Lectures on Mathematics in the Life Sciences, Vol. 26, 103-110, American Mathematical Society, 1999.
    7. T. Unemi, Should Seeds Fly or Not? the Seventh International Conference on Artificial Life, 253-259, August 1-6, 2000. in Portland, OR, USA.

  • Simulated Breeding and its Application to CG Art and Music
  • Sample image is here (GIF format 96,973 bytes) and here (GIF format 202,170 bytes).
  • The source program of Simulated Breeding Art that works on Unix with color X Window System is available through anonymous FTP. Click here to get it.
  • Related papers are:
    1. T. Unemi, The World of Arts that Artificial Life Creates, in T. Shibata and T. Fukuda (eds), Near Future of Artificial Life, Jiji-tsuushin-sha, 69-86, 1994 (in Japanese)
      Revised version is here.
    2. T. Unemi, A User Interface for Simulated Breeding using Multi-field, Workshop on Interactive Evolutionary Computing, Fukuoka, March 1998 (in Japanese).
    3. T. Unemi, A Design of Multi-Field User Interface for Simulated Breeding, The Third Asian Fuzzy System Symposium, 489-494, Masan, Korea, June 1998.
    4. T. Unemi, SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage, The Third International Conference on Knowledge-based Intelligent Information Engineering Systems, 288-291, Adelaide, Australia, August 1999.
      Japanese version presented at JASAG'99.
    5. T. Unemi, SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage, Workshop "Genetic Algorithms in Visual Art and Music," July 8, 2000. in Las Vegas, NV, USA.
    6. T. Unemi and E. Nakada, A Support System for Music Composition based on Simulated Breeding, SICE Intelligent System Symposium, 141-146, 2001 (in Japanese).
    7. T. Unemi and E. Nakada, A Tool for Composing Short Music Pieces by Means of Breeding, Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2001, 3458-3463, 2001.
    8. T. Unemi and M. Senda, A New Musical Tool for Composition and Play Based on Simulated Breeding, A. Dorin (ed) Proceedings of Second Iteration, CEMA, Melbourne, 100-109, 2001.
    9. T. Unemi, SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage, Leonardo, Vol. 35, No. 2, pp. 171, 189-191, MIT Press, 2002. (Revised version listed above)
    10. T. Unemi, Partial Breeding - a method of IEC for well-structured large scale target domains, Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2002, TP1D4, 2002.
    11. T. Unemi, SBEAT3: A Tool for Multi-part Music Composition by Simulated Breeding, R. K. Standish, M. A. Bedau, and H. A. Abbass, eds. Proceedings of the Eighth International Conference on Artificial Life (A-Life VIII), MIT Press, 410-413, Sydney, NSW, Australia, Dec. 2002.
    12. T. Unemi, A design of genetic encoding for breeding short musical pieces, Workshop on Artificial Life Models for Musical Applications II: Search for Musical Creativity, E. Bilotta, D. Gross, et al eds., ALife VIII Workshops, 25-29, 2002.
    13. T. Unemi, Simulated Breeding - a Framework of Breeding Artifacts on the Computer, Kybernetes, Vol. 32, No. 1/2, pp. 203-220, 2003.
    14. T. Unemi and M. Soda, An IEC-based Support System for Font Design, Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2003, 968-973, 2003.
    15. T. Unemi, Embedding Movie into SBART - Breeding deformed movies, Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2004, 5760-5764, 2004.

  • June 11, 2011
    Tatsuo Unemi, Department of Information Systems Science, Soka University
    [email protected]